Difference between revisions of "CS 4472"

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(→‎Workload: Cleaned up workload section to omit details that are susceptible to change. Added link to current Fall 2022 syllabus for students interested in the details.)
 
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{{DISPLAYTITLE:CS 4472/6470 - Design of Online Communities}}
'''Design of Online Communities''' is a 3-credit hour course cross-listed under '''CS 4472''' and '''CS 6470''' for the undergraduate and graduate sections respectively. The course seeks to explore the nature of online interactions, understand the structure of communities online, and provide a survey of research topics within the field.
 
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[[Category:Courses|^CS^CS]]
   
 
'''Design of Online Communities''' is a 3-credit hour course that seeks to explore the nature of online interactions, understand the structure of communities online, and provide a survey of research topics within the field.
== Workload ==
 
This is not a programming course - rather, assignments are all written.
 
   
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This course is cross-listed under '''CS 4472''' and '''CS 6470''' for the undergraduate and graduate sections respectively.
From the 2022 CIOS results, students in the undergraduate section of the course (CS 4472) estimated a commitment of about 7.8 hours per week. Students in the graduate section (CS 6470) estimated a weekly commitment of 8.4 hours.<ref>https://gatech.smartevals.com</ref>
 
   
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For undergraduate CS/CM students, this course satisfies a [[People]] [[Thread (Computer Science)|thread]] elective.
=== Assignments ===
 
A central component of the course is the '''community study paper''' (20-30 pages), where teams of three participate in an online community of their choice and use mixed methods approaches to analyze their site.
 
   
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For graduate MSCS students, this course satisfies an elective for the Human Centered Computing, Human Computer Interaction, and Social Computing specializations.
Students are also expected to actively participate in their chosen site by interacting with the community, taking field notes, and reaching out to interview participants. This should occur regularly throughout the course of the project.
 
   
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For graduate MSHCI students, this course satisfies an elective for the Interactive Computing specialization.
The completion of three interview transcripts with community members constitute a portion of the final grade.
 
   
 
== Workload ==
Other papers include a short paper on one's best and worst experiences in an online community (2-6 pages) and a short paper on an online community design idea (4-9 pages).
 
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This is '''not''' a programming course. A significant portion of one's grade lies in reading, writing, and conducting field research.
   
 
From the 2022 CIOS results, students in the undergraduate section of the course (CS 4472) estimated a commitment of about 7.8 hours per week. Students in the graduate section (CS 6470) estimated a weekly commitment of 8.4 hours.<ref>https://gatech.smartevals.com</ref>
There are weekly readings on the topics covered in class, with reflections (1-2 pages) due the day prior to the class. Weekly readings may contain online sites to visit, such as DeviantArt, Stack Overflow, or the Georgia Tech subreddit.
 
   
 
There is no difference in the amount of work assigned between undergraduate students and graduate students in the class. However, students working in an all-undergraduate project team may be graded more leniently.
 
There is no difference in the amount of work assigned between undergraduate students and graduate students in the class. However, students working in an all-undergraduate project team may be graded more leniently.
   
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The Fall 2022 syllabus can be found [https://faculty.cc.gatech.edu/~asb/teaching/oc/22-fall/index.html here].
=== Late Policy ===
 
Reading reflections are due the day before class, but may be submitted prior to the start of class for a -3% penalty. After the start of class, unsubmitted assignments receive a zero.
 
   
 
=== Assignments ===
For all other assignments, there are a total of 3 late days that may be allocated to submit an assignment late without a grade penalty. Used late days cannot be retroactively transferred to other assignments.
 
 
A core component of the course is the '''community study paper''' (20-30 pages), where teams of three participate in an online community of their choice and use mixed methods approaches to discover insights about their site.
  +
 
Students are expected to actively participate in their chosen site by interacting with the community, taking field notes, and reaching out to interview participants. This should occur regularly throughout the course of the project.
  +
 
The completion of three interview transcripts with community members constitute a portion of the final grade.
  +
 
Other papers include a short paper on one's best and worst experiences in an online community, and a design proposal on an online community of your own.
  +
 
There are weekly readings on the topics covered in class, with reflections assigned for each set of readings. Weekly readings may contain online sites to visit, such as DeviantArt, Stack Overflow, or the Georgia Tech subreddit.
   
 
=== Attendance and Participation ===
 
=== Attendance and Participation ===
In-person attendance and participation are expected, and constitute 10% of the course grade (as of Spring 2022)<ref>[https://faculty.cc.gatech.edu/~asb/teaching/oc/22/index.html CS 4472/6470: Design of Online Communities, Spring 2022, Georgia Institute of Technology (gatech.edu)]</ref>. An attendance sheet is passed around during each class to verify attendance. An online stream of the course is offered, but should only be accessed if the student is feeling unwell and has already communicated with the head TA.
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In-person attendance and participation are expected. An attendance sheet is passed around during each class to verify attendance. An online stream of the course is offered, but is advised to only be accessed if the student is feeling unwell and has already communicated with the head TA.
   
 
=== Extra Credit ===
 
=== Extra Credit ===
Students may volunteer to present their community study paper and/or their online community design paper for between 1-3% extra credit on those assignments. Students have 7 minutes to present their papers, strictly timed. Presentations earn students +1% by default, with the possibility of earning up to 3% depending on the quality of the presentation.
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Students may volunteer to present their community study paper and/or their online community design paper for extra credit on those assignments. Students are strictly timed during their presentations, and are expected to answer questions from the audience.
   
 
=== Writing ===
 
=== Writing ===
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= Topic List =
 
= Topic List =
This topic list is consistent as of Spring 2022<ref>[https://faculty.cc.gatech.edu/~asb/teaching/oc/22/schedule.html CS 4472/6470--Spring 2022--Schedule (gatech.edu)]</ref>:
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This topic list is consistent as of Spring 2022<ref name=":0">[https://faculty.cc.gatech.edu/~asb/teaching/oc/22/schedule.html CS 4472/6470--Spring 2022--Schedule (gatech.edu)]</ref>:
   
 
* Defining communities
 
* Defining communities
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* ''Interviewing as Qualitative Research'', by I.E. Seidman
 
* ''Interviewing as Qualitative Research'', by I.E. Seidman
 
* ''Should You Believe Wikipedia?'', by Amy Bruckman (provided to students for free)
 
* ''Should You Believe Wikipedia?'', by Amy Bruckman (provided to students for free)
 
 
= Prerequisite Knowledge =
 
= Prerequisite Knowledge =
No formal prerequisites exist for the class. Dr. Bruckman allows anyone - including freshmen - to take the course.
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No formal prerequisites exist for the class. Dr. Bruckman allows anyone to take the course regardless of class standing.
   
 
Familiarity with the subject matter of online communities is recommended to get the most out of this class.
 
Familiarity with the subject matter of online communities is recommended to get the most out of this class.

Latest revision as of 12:11, 8 July 2022


Design of Online Communities is a 3-credit hour course that seeks to explore the nature of online interactions, understand the structure of communities online, and provide a survey of research topics within the field.

This course is cross-listed under CS 4472 and CS 6470 for the undergraduate and graduate sections respectively.

For undergraduate CS/CM students, this course satisfies a People thread elective.

For graduate MSCS students, this course satisfies an elective for the Human Centered Computing, Human Computer Interaction, and Social Computing specializations.

For graduate MSHCI students, this course satisfies an elective for the Interactive Computing specialization.

Workload[edit | edit source]

This is not a programming course. A significant portion of one's grade lies in reading, writing, and conducting field research.

From the 2022 CIOS results, students in the undergraduate section of the course (CS 4472) estimated a commitment of about 7.8 hours per week. Students in the graduate section (CS 6470) estimated a weekly commitment of 8.4 hours.[1]

There is no difference in the amount of work assigned between undergraduate students and graduate students in the class. However, students working in an all-undergraduate project team may be graded more leniently.

The Fall 2022 syllabus can be found here.

Assignments[edit | edit source]

A core component of the course is the community study paper (20-30 pages), where teams of three participate in an online community of their choice and use mixed methods approaches to discover insights about their site.

Students are expected to actively participate in their chosen site by interacting with the community, taking field notes, and reaching out to interview participants. This should occur regularly throughout the course of the project.

The completion of three interview transcripts with community members constitute a portion of the final grade.

Other papers include a short paper on one's best and worst experiences in an online community, and a design proposal on an online community of your own.

There are weekly readings on the topics covered in class, with reflections assigned for each set of readings. Weekly readings may contain online sites to visit, such as DeviantArt, Stack Overflow, or the Georgia Tech subreddit.

Attendance and Participation[edit | edit source]

In-person attendance and participation are expected. An attendance sheet is passed around during each class to verify attendance. An online stream of the course is offered, but is advised to only be accessed if the student is feeling unwell and has already communicated with the head TA.

Extra Credit[edit | edit source]

Students may volunteer to present their community study paper and/or their online community design paper for extra credit on those assignments. Students are strictly timed during their presentations, and are expected to answer questions from the audience.

Writing[edit | edit source]

Papers for the course are expected to follow APA format.

Students with English as a Second Language may mark their assignments with "ESL" to waive themselves from being penalized for their writing ability.

Topic List[edit | edit source]

This topic list is consistent as of Spring 2022[2]:

  • Defining communities
  • Third places
  • Research methods
  • Research ethics
  • Design factors
  • Theory of identity
  • Online identity
  • Gender online
  • Anonymity
  • Sociotechnical systems and the politics of artifacts
  • Managing bad online behavior
  • Business models
  • Qualitative data analysis
  • Citizen science
  • Collaboration and crowdsourcing
  • Wikipedia and the nature of "truth"
  • Knowledge-building
  • Online privacy

Readings for the class consist of the following:

  • The Presentation of Self in Everyday Life, by Erving Goffman
  • The Great Good Place, by Ray Oldenburg
  • Interviewing as Qualitative Research, by I.E. Seidman
  • Should You Believe Wikipedia?, by Amy Bruckman (provided to students for free)

Prerequisite Knowledge[edit | edit source]

No formal prerequisites exist for the class. Dr. Bruckman allows anyone to take the course regardless of class standing.

Familiarity with the subject matter of online communities is recommended to get the most out of this class.

Students will need to commit a significant amount of time reading and writing to do well in the course. Furthermore, online interactions with strangers will be common during the course of the community study - finding people willing to be interviewed can be difficult.

References[edit | edit source]